That’s in bold because it’s critical to understand. ![]() No one’s trying to get out of doing the work for an item. Broadly speaking, the alternative to randomness is guarantees. That doesn’t seem broken for an ARPG to me. I ran about 10 low level bounties before I got a RoRG. If so, whats the alternative in an ARPG like D3? Give everything to everyone up front? Keeping one for my lady to run through when she gets some time to play. ![]() Then, like primals, it seems to think "OK, flag set - drop rings now) and I start to get them but only after using them… like I used a ring to get to T16 vault and got another one in the Greed drop. And the only way I get a first one is through Kadala or being lucky enough for a goblin to pop a vault portal. The odd thing, for me, is I don’t get a puzzle ring to drop until after I have had the first one and used it. I figure the barbarian can do a rift in under 2 minutes so I don’t need to care so much and I’ll get Avarice once I feel like it. Alas, I don’t really need them this season and am now going through a level-up process for a barbarian so I can complete the set dungeon (I am not doing Inna and do not like any other monk dungeon, not that I have the gear for them anyway.) And then, other than Cubing 20 some odd miscellaneous items for no purpose than wasting materials, I am pretty much done. ![]() Or rather, I suppose, of items I would actually consider using. If anything, for me, the ancient drop chance has been set to almost 0 as that is practically what I have.
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